Every WinterNode server is deployed with multiple port allocations. Your primary allocation is the address players use to connect, and additional ports are included for common plugins, mods, and server features.
Viewing Your Allocations
You can view all ports assigned to your server under Management → Allocations in the Game Control Panel.

The allocation marked Primary is your main connection port. Additional allocations can be used for things like web maps, voice chat plugins, voting systems, RCON, and more.
Requesting Additional Ports
If you need more ports than what’s included, or have any trouble with your allocations, contact us on Discord or submit a support ticket.
When requesting, include:
- Your Server UUID (found in the panel URL or server list)
- What you need the port for
- Your preferred port range if you have one
We’ll assign the port and it will appear in your Allocations tab. Update your configuration to use the assigned port, then restart your server.
Using Ports in Plugin and Mod Configs
When a plugin or mod config asks for a host, IP address, or bind address, always use 0.0.0.0 instead of your server’s actual IP or localhost. This tells the application to bind to all available interfaces, which is how shared hosting environments like WinterNode route traffic to the correct port. Then set the port to one of the additional allocations from your Allocations page.
Here are some common examples:
- Simple Voice Chat - In
voicechat-server.properties, setip=0.0.0.0andport=YOUR_PORT. - BlueMap Do not set a bind address in the config. Just set the port in the
webserver.confto an additional allocation and it will work correctly. SquareMap - Leave the defaultbindvalue at0.0.0.0with an additional port using theportfieldso players can view the map in their browser. - Geyser - In the Geyser config, set
address: 0.0.0.0andport: YOUR_PORTso Bedrock players can connect through the additional allocation.



