Reference
10 articles
Hytale ReferenceWhat Hytale Adventure Mode Actually Is (And Why It's Not in Early Access)
Hytale's January 13 launch includes Exploration Mode, not the quest-driven Adventure Mode from the 2018 trailer. Here's the difference.
Hytale ReferenceShould You Pre-Order Hytale? A Realistic Look at Early Access
Hytale launches January 13 in early access. The founders admit it's rough, but it's $20 with modding from day one. Here's what to consider before buying.
Hytale ReferenceWhat We Know About Hytale Server Hosting (And What We Don't)
Hytale launches January 13, 2026. Here's what's confirmed about server requirements, what's speculation, and how to choose hosting for early access.
Vintage Story ReferenceBest Mods for Your Vintage Story Server
Transform your Vintage Story server with these 14 multiplayer-tested mods. Includes performance impact, client requirements, and easy installation.
Vintage Story ReferenceBest Vintage Story Seeds for Servers (2025 Guide)
5 Vintage Story seeds for 1.21+ with worldgen settings, server setup instructions, and what makes each seed worth playing.
Hytale ReferenceHytale Server Hosting: What You Need to Know Before Launch
Hytale launches January 13, 2026. Here's what's confirmed about server hosting, what's still unknown, and how to prepare.
Paper vs Spigot: Which Should You Use in 2025
Paper and Spigot both run plugins, but Paper's performance wins make it the default choice. Here's when each makes sense.
Why 'Dedicated CPU Cores' Doesn't Mean What You Think for Minecraft Servers
Hosts advertise CPU cores differently. Here's what dedicated cores vs fair usage actually means for Minecraft server performance - and what to ask.
Vintage Story ReferenceHow Much RAM Do I Need for a Vintage Story Server?
The official formula plus real hosting data to help you pick the right server size. Covers vanilla, modded, and scaling recommendations.
Hytale ReferenceWhy We Raised Hytale's Minimum Server RAM from 4GB to 6GB
Hytale's official specs say 4GB, but over half our servers crashed. Here's what we learned about real-world requirements in early access.