If you’re hosting Minecraft servers and eyeing Hytale’s January 13 launch, you’ve probably heard it described as “Minecraft’s successor” or “what Minecraft should have been.” That framing misses something important: Hytale isn’t just Minecraft with better graphics. The underlying architecture works fundamentally differently, and those differences have real implications for how you’ll host it.
This isn’t speculation about what might happen. Hypixel Studios has published detailed technical documentation, and the differences are clear enough to plan around. Some things stay the same - voxel games still hammer single-thread CPU performance, modern hardware still matters. But the server-side modding architecture and QUIC networking represent genuine departures from what you’re used to.
Here’s what actually changes if you’re coming from Minecraft hosting.
The Core Difference: Server-Side Everything
Hytale uses what Hypixel calls “server-side first” modding. Every mod, plugin, texture pack, custom asset, and gameplay change lives on the server. When a player connects, the server delivers everything automatically. No manual downloads, no launcher configurations, no version mismatches.
If you’ve hosted modded Minecraft, you know the alternative: players install Fabric or Forge, download the modpack (hopefully the right version), troubleshoot dependency conflicts, and then maybe successfully connect. We see this in support tickets constantly - someone’s trying to join a friend’s server but has the wrong mod versions, or they’re missing a dependency that wasn’t listed. Then, when uploading mods to the server, they have to be careful to ensure they’re not uploading any client-side mods. This won’t be an issue in Hytale.
Hytale eliminates that friction entirely, which is legitimately better for players. But it shifts the entire computational load to your server.
In Minecraft’s hybrid model, client-side mods handle their own rendering, UI changes, and local calculations. A minimap mod runs on the player’s machine. A shader pack taxes their GPU, not yours. Even some gameplay mods split processing between client and server.
Hytale doesn’t allow client-side mods at all. Your server handles 100% of the mod overhead. There’s no offloading to client machines, which means host quality matters more, not less.
What This Means for Server Resources
The honest answer is that nobody outside Hypixel Studios knows exactly how much RAM Hytale servers will need. Anyone publishing specific recommendations right now is guessing - we’re extrapolating from similar games and the architecture Hypixel has described, but we won’t have real numbers until servers are actually running.
What we do know from the technical specs:
CPU requirements follow familiar patterns. Voxel games are CPU-intensive because of procedural generation, entity AI, and physics calculations that run sequentially. Single-thread performance still dominates. A server with 16 slow cores will underperform compared to 4 fast cores at high clock speeds. This is identical to Minecraft’s profile.
View distance is THE major performance lever. Hypixel explicitly documented that doubling view distance quadruples the workload - you’re loading 4x as many blocks, entities, and NPCs. Minecraft has the same quadratic scaling, but Hytale’s documentation is more direct about it. If you’re used to tweaking Minecraft’s render distance and simulation distance to manage load, the same principle applies.
Server-side modding changes the RAM equation. In Minecraft, a poorly optimized Fabric mod might tank a player’s framerate. In Hytale, it tanks your server because all mod assets and logic run server-side. We’re expecting modded Hytale servers to need more RAM than equivalent Minecraft setups, but the actual multiplier won’t be clear until we see how heavy community mods get.
One concrete example: Minecraft servers can get away with 4-6GB for small modded setups because texture packs and visual mods load on the client. Hytale servers will need to hold all of that in memory. Our working assumption is to start higher and monitor actual usage rather than assuming Minecraft’s numbers translate directly.
Network Architecture: QUIC vs TCP
Here’s a technical difference that mostly won’t affect your day-to-day hosting: Hytale uses QUIC (Quick UDP Internet Connections) instead of TCP for its network protocol.
Minecraft uses TCP, which is reliable but has some overhead - three-way handshakes before data transfer, head-of-line blocking where one delayed packet stalls everything behind it. QUIC runs over UDP but adds reliability, encryption (TLS 1.3 built in), and multiplexing. It establishes connections faster, handles packet loss more gracefully, and supports connection migration. For instance, if a player switches from WiFi to mobile data mid-session, the connection can survive the IP change.
For hosting, this is largely transparent. QUIC might perform slightly better on unstable connections or high-latency scenarios, but you’re not configuring anything differently. The server handles it. It’s worth knowing about because if you see references to QUIC in Hytale server documentation, that’s what it means - not a new hosting requirement, just a different underlying protocol.
Storage & World Data
Both Minecraft and Hytale use procedural generation, and both see world sizes grow as players explore. Hytale’s documentation mentions approximately 661MB for every 5000x5000 block area explored, which is in the same ballpark as Minecraft’s chunk storage.
NVMe SSDs are effectively mandatory for both. Minecraft performs poorly on spinning drives because of constant chunk loading/unloading as players move. Hytale’s client requirements explicitly call for NVMe, and while official server specs aren’t published yet, it’s safe to assume the same applies. HDDs will create bottlenecks.
The bigger storage consideration for Hytale is backups. Hypixel’s technical director was blunt in the modding documentation: “Stability is a priority, but currently, data integrity cannot be guaranteed. Backups are mandatory.”
This is true early access - frequent updates, expected crashes, possible save corruption. If you’re used to running nightly backups for Minecraft, plan for more frequent backups with Hytale, at least through the early access period. The ability to roll back to a working state quickly matters more when the game itself is unstable.
The Early Access Reality Check
Hypixel Studios has been direct about expectations. From their announcement: “This is true early access, meaning it’s still very much unfinished and will be buggy for a while.”
Updates will be frequent, crashes should be expected, and, just to emphasize this point, their technical director explicitly warned that “data integrity cannot be guaranteed. Backups are mandatory.”
For hosting, this means automated backups running frequently (every few hours, not once a day), expecting server restarts, and monitoring actual resource usage closely since all current RAM recommendations are educated guesses. Mod quality will vary wildly as creators learn the tools, which is normal for early access but affects server performance more in Hytale’s server-side architecture.
What Doesn’t Change
Underneath the architectural differences, voxel game servers share fundamental characteristics. Single-thread CPU performance still dominates - world ticking and entity updates run sequentially whether you’re running Minecraft or Hytale. Modern hardware still matters: fast CPUs, adequate RAM, NVMe storage. Player count scaling follows similar logic (more players = more loaded chunks = more calculations). And optimization still requires attention to view distance settings, entity limits, and chunk loading behavior.
What WinterNode is Doing
We’ve been hosting game servers since 2017, and we’ve learned a few things about voxel game hosting. The architecture matters, but so does the infrastructure underneath it.
Our approach to hardware has always been straightforward: no CPU throttling, no artificial core limits, and deploy to the best available hardware in each location. Right now, that means many of our nodes run AMD Ryzen 9000 series processors. That matters for Hytale because single-thread performance is still king, and modern Ryzen chips deliver exactly that.
When Hytale launches on January 13, we’ll be offering hosting at our standard $1.99/GB rate - the same pricing we use for all 25+ game servers we support. No markup for new games, no separate pricing tiers based on arbitrary “quality” levels.
Here’s what we’re planning for the early access period:
Transparent monitoring and data sharing. Nobody has real Hytale server data yet, which means all current RAM recommendations are educated guesses. We’ll be monitoring our nodes closely and publishing actual usage data as we learn what configurations work. No speculation, no protecting our recommendations after they turn out wrong - just real numbers from real servers.
Conservative starting points with easy scaling. We’ll recommend starting lower on RAM and scaling up based on what you actually see, not what some spec sheet claims you need. Our control panel makes scaling trivial, and there’s no penalty for adjusting.
Support that analyzes performance, not just restarts servers. We do this for Minecraft now - analyzing Spark reports, identifying poorly optimized plugins, suggesting hardware migration when it genuinely helps (not as an upsell). We’ll do the same for Hytale as we learn the performance patterns.
If you’re currently hosting Minecraft and planning to add Hytale, the transition is straightforward. The games are different under the hood, but the hosting fundamentals - good hardware, responsive support, transparent pricing - stay the same.
Starting Your Hytale Server
The game launches January 13, 2026. We’ll be ready.
Our support team responds to tickets with actual humans (not AI chatbots), and we’re active on Discord if you prefer real-time chat. When Hytale launches and everyone’s learning together, that kind of support matters more than usual.
We’re obviously biased, but WinterNode exists because we wanted hosting that didn’t nickel-and-dime people. All our game servers are priced at $1.99/GB of RAM - we don’t charge extra for CPU usage, storage space, or basic features that other hosts mark up. Everything’s backed by our 48-hour refund policy, so there’s no risk in trying things out.
If you’re running Minecraft servers now, you already know what to look for in a host. Hytale’s architecture is different, but the principles don’t change - you need modern hardware, responsive support, and pricing that doesn’t punish you for scaling up. That’s what we built WinterNode to deliver.

Hytale